![]() Presently working on getting the colors suggested in the I, "AEon", am providing this personal copy ofĬartographers Map Markers (Fallout4 Edition) CMMĪEon Hope that is of some use for the folks interested. You should have restored your initial file, and all should work again. Should the map markers get messed up for some reason: When you now launch Fallout 4, you should be seeing the colored map D:\Games\Steam\steamapps\common\Fallout 4\Data\įallout 4\Data\Interface\Pipboy_MapPage.swfįallout 4\Data\Interface\Pipboy_MapPage.swf_ORG ![]() Ensure that you have CMM v4.2 properly installed.Į.g. This Pipboy_MapPage.swf file, and had no problems. I completed Far Harbor and Nuka-World with a pre v4.2 CMM version using How to Change Map Icon Colors by Old Nick The development of my PHP code is described in the posts of: Own pastel colors, to then convert the data back to a SWF file that The file to XML, and via a PHP program patched in a set of my preferred the tiny icon, pastel version from the CMM mod author. The provided Pipboy_MapPage.swf file is based on a pre v4.2 CMM version, mine are similar, though differ in color logic in a few cases.ĪEon's Pastel Tiny Map Markers (Pipboy_MapPage.swf) for CMM 4.2 And I am still not clear if my colors are actually "better" than the CMM Pastel ones. (need to ask CMM author about this first though). ![]() I might have to bite the bullet and create a mod. I am still looking into how to upload any of this. and thereby probably making many mistakes along the way. No more fiddling around by clicking hundreds of entries in JPEXS. The nice thing is that the colors can quickly be changed to a possibly more clever theme. the original vanilla one should not be much of an issue. Updating colors for all the map marker shapes takes less than a second now. ![]() swf into the proper game folder, and run the game. Well these colors are then patched into the XML file and then re-imported into the Pipboy_MapPage.swf via "Import SWF XML" and "Save". 'RailroadFactionMarker' => '40,36,90', // light yellow/orange Using exact associated spriteId names for the shapeId markers ![]()
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