![]() ![]() or water extractors built next to an ocean? no matter how hard people may insist that their design is efficient if their making a cheap resource by hand for no good reason its almost always not efficient. just think: how often do you see a whole load of oil extractors buried deep within plastanium or silicon designs when right next to them is an entire field of oil. sometimes this is justified: for example using oil to make coal instead of lazer drilling for it can be more efficient depending on circumstances but most of these things are not. PART 2: designs that make the resources you already haveĪlmost as much as i see designs that waste space i see designs that make resources that are already readily available. thats almost 75% larger! dont let your eyes deceive you: 2 extra tiles is a lot! run the calculation: if your design is 10x15 (150 tiles) but people arent going to build within 2 tiles of it then its effective size is 14x19 (266 tiles). and an airblast is only 0.5 tiles wider on each face. ![]() for example an airblast is almost twice the size of a lazer drill (lazer is 9 tiles and airblast is 16). is that really more efficient than your average silicon gen? i think not.Īdditionally dont underestimate how much one or two tiles of precautionary space actually is. worse these designs can get in the way of other resources: i saw not long ago one of those exact designs (sand -> silicon) built right on top of the sand in such a way that would make it very hard to use the rest of that sand deposit. its no good tearing out someone elses design and building one twice as small in its place if by building yours you prevent anyone else from building next to it: because then it has the same effective size. not because its a bad design but because the people who build them are inefficient with their search. thus is the inefficiency of a compact schematic. If your like me and most other people ive seen your going to build it right in the center of that space: despite that fact that while you might not be able to build 2 of them side by side you might be able to build a smaller simpler silicon gen by the side of your larger one. theres a 20x20 section of unused space and lets just say that its all sand for the sake of the discussion. say 10x15 or something (one of those sand -> silicon ones that includes the airblasts). Picture this: you need silicon and you have a design thats. PART 1: the inefficiency of how people look for space. ill talk about the 3 underlying flaws with schematics and then try to offer a solution. while this might be expected and while im certainly guilty of this myself its something i feel that needs to be brought up since everyone is making schematics that are more and more space efficient and yet none of them address the underlying problem. space is always whats missing and its not because its a particularly uncommon resource but just because people do NOT use it efficiently. So ive played quite a lot of pvp and it always seems that the most valuable and contended resource is. ![]()
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